-----------------------------------------------------------------------------
| N64GFX v1.0 - ROM Graphics Export/Import                                  |
| (c)2001 - Programmed by EAR_CLOCK, cesarB - FrontEnd by Hyllian           |
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Use: N64gfx [rom] [type] [mode] [tilewarp] [offset] [size] [output image]                                      

     Ex: n64gfx zelda64.rom export n64true 32 0x7bbff0 128 zelda.png

-----------------------------------------------------
 =-=-=-=-=-
 ROM:
 =-=-=-=-=-
 rom_name_with_ext [ Rom from which GFX will be extracted] 

 =-=-=-=-=-
 TYPE:
 =-=-=-=-=-
 IMPORT [ Import edited image to the ROM ]
 EXPORT [ Export image from the ROM ]


 =-=-=-=-=-
 MODE:
 =-=-=-=-=-
 LINEAR1 [ Generic Linear 1 bit ]
 LINEAR2 [ Generic Linear 2 bits ]
 LINEAR4 [ Generic Linear 4 bits ]
 LINEAR8 [ Generic Linear 8 bits ]
 N64HIGH [ N64 16bit high color linear ]
 N64TRUE [ N64 32bit true color linear ]


 =-=-=-=-=-
 TILEWARP:
 =-=-=-=-=-
 (n)   [ Pixels per row ]

 =-=-=-=-=-
 OFFSET
 =-=-=-=-=-
 -0x(n)   [ Beginning adress of the image in the ROM ]

 =-=-=-=-=-
 SIZE
 =-=-=-=-=-
 (n)     [ Size in pixels of the Image in the ROM ]

 =-=-=-=-=-
 OUTPUT
 =-=-=-=-=-
 image_name.png   [ File name of the png image output ]

 -----------------------------------------------------

 =======================
 1.  About the tool
 2.  Aknowledgments
 3.  Requirements
 4.  History
 5.  Project
 6.  PNG Format
 7.  Comments/Doubts
 8.  Errors

 1) About the tool:
 =-=-=-=-=-=-
 This program is freeware and was created for apreciation
 of the ones that have romhacking as a hobby. The program was
 made in DJGPP C++, and the frontend in Borland C++ Builder 5.
 
 We haven't responsibility for any damage which the program can do to
 your computer or files. Its use is of your entirely responsability.

 2) Aknowledgments:
 -=-=-=-=-=-=-=-=-
 Thanks to:
 - Cesarb for helping me;
 - All from the Brazillian emulation community;
 - The CBT members;
 - Hyllian, that has programmed the frontend, and inspired me to do this program;
 - All the N64 rom dumpers;
 - Peekin, author of SpriteView;
 - All the ROMhackers of the world.
 
 3) Requirements:
 =-=-=-=-=-=-=--=
 You'll need a N64 rom and a compatible PNG editor/visualizer
 
 List of PNG Editors/Visualizers which were tested.
 ------------------------------------------
 Corel Photo Paint v10 ( bad )
 ******************************
 Presents some problems when converting a pallet
 automatically to other modes without
 asking the user.
 

 FireWorks v4.0 ( excellent )
 ******************************
 Though after saving a file it becomes
 bigger than the original, due to header
 additions, it didn't present problems.
 
 Well, my machine for tests was a Duron 700Mhz.
 But I believe it works in a 486. :p
 The program reads the file from the hard disk,
 and intends to facilitate the extraction of big
 files with little memory.
 
 4) History:
 =-=-=-=-=-=-
 The idea of this program arose from the necessity
 to edit N64 graphics for a translation. Well, there wasn't
 N64 editors, so somebody had to create it. Then I did call
 my loyal squire GEEK, cesarB to come to my house to begin
 a programming marathon. After two consecutively days without
 "pause", we had the first version of this little program.
 
 5) Project:
 -=-=-=-=-=-
 At the moment the program only supports N64 modes, but
 possibly we will add new modes.
 
 6) Format:
 -=--=-=--=-
 We chose a format which has ALPHA channel, and thought it
 could be portable to be edited in any PNG editor, 
 it only works with FIREWORKS.
 
 7) Comments/Doubts:
 -=--=-=--=-
 Comments and sugestions must be sent to n64gfx@hotmail.com, or to
 sergiogdb@ig.com.br if your doubt is about the frontend.
 

 8) Errors:
 -=--=-=--=-
 The errors which has been founded are referents to the
 pallet alteration made by editors. We recommend to use
 the FIREWORKS software to edit PNG images.

 -=-=-=-=-=-
 EAR_CLOCK -  n64gfx@hotmail.com  ( program  )
 Hyllian   -  sergiogdb@ig.com.br ( frontend )
 http://zelda64br.tsx.org